SpriteSplitter S+ · Production use case

Turn an AI sprite board into reviewable assets

Treat AI-generated sprite boards as draft source material. Extract each visible subject, inspect hands, weapons, shadows, transparent holes, and detached details, normalize the approved assets, and keep a contact sheet plus manifest. Automation speeds up the first pass; human review decides what ships.

AI 素材板应视为草稿:自动拆分只是第一步,必须检查手部、武器、阴影、透明孔洞和碎片,再统一画布、命名并保留联系表与清单。

An irregular multi-object art board with characters and props ready for cleanup
Automation first · human approval before export

01 · Scope

AI output creates extraction problems, not production certainty

What automation can accelerate

Finding visibly separated islands, proposing crop regions, removing a consistent background, generating names, normalizing canvases, and packaging a review set.

What a person must decide

Whether a fragment belongs to a character, whether transparency removed intentional detail, whether poses are consistent, and whether the asset is legally and visually safe to publish.

02 · Workflow

A safer cleanup sequence

  1. Preserve the originalKeep the untouched source and record the generation context outside the exported asset folder. Do not overwrite the only copy.
  2. Extract a reversible first passRun detection, inspect proposed regions, restore cleaned areas when uncertain, and redraw boxes around touching subjects.
  3. Normalize only approved objectsUse explicit filenames, transparent padding, alignment, and canvas rules after deciding which objects are usable.
  4. Review the delivery, not only previewsInspect exported PNG files on light and dark backgrounds, compare the contact sheet with the source, and record rejected or repaired assets.

03 · Decision guide

Common AI-art defects and the response

DefectWhat to inspectRecommended response
Touching characters or propsMerged detection regionRedraw separate regions manually
Floating fragmentsAccessories, effects, noise, shadowsRestore intentional detail; exclude unrelated fragments
Background-color fringeLight and dark preview backgroundsAdjust cleanup or repair in an image editor
Inconsistent character scaleContact sheet and fixed canvas previewNormalize carefully; do not hide genuine pose differences
Malformed detailsHands, faces, weapons, typographyReject or edit; extraction cannot repair authored anatomy

04 · Quality gate

Human approval gate

  • Every object maps to an intended source subject.
  • No important detached detail was removed.
  • Alpha edges work on light and dark backgrounds.
  • Filenames describe the approved production role.
  • Licensing and generation records are retained separately.
  • Rejected variants cannot enter the shipping folder accidentally.

05 · Questions

What to confirm before you ship

Does SpriteSplitter generate or repair artwork?
No. It extracts, cleans backgrounds, normalizes, and packages existing pixels. Detailed visual repair belongs in an image editor.
Why keep a contact sheet?
It provides a fast visual inventory for checking omissions, duplicates, order, inconsistent scale, and accidental exports.
Will the generated image be uploaded?
No. The current image workflow runs in the browser. Analytics must never include the source image, filenames, or exported image content.

06 · Sources

Scope and references

Product behavior described on this page refers to SpriteSplitter version 0.3.0 and the built-in sample workflow.